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Laeris Evanstar
Amarr Petals of Derketo
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Posted - 2011.04.14 05:45:00 -
[1]
I look at the posts here, and I just have to laugh. So many people who don't have a clue how blasters really do shine in this game.
I keep seeing all this nonsense about them being point blank weapons...
I have a Navy Mega (no officer mods, no faction mods even) that can fire Null at 50km at nearly the same DPS of a gank-fit Typhoon.... with triple the Typhoon's tank.
If they are stupid enough to close with me, they get Void. The result is 4 to 6k hits every 3.8 sec. Someone tell me how this sucks.
"Not your typical Roleplayer" |

Laeris Evanstar
Amarr Petals of Derketo
|
Posted - 2011.04.14 05:49:00 -
[2]
Originally by: freshspree Ive seen some killmails where a assualt frig just circled a 37k armor mega which does 1500dps and killed it this is stupid. 90% webs are fine they were fine, people still pulled out of them plenty unless you were in a specialty ship like a rapier or huginn or heyena, of which those ships are a fraction of the functional they used to be. Most blaster boats needed webs to function of any size. Geddons even used webs to function, a cruiser shouldnt be able to just sit at 3km while ABing around a 1300dps BS while webbed with a t2 web and laugh as it widdles it down thats is completely stupid. So having played eve for alot of years the web nerf was a pretty bad choice that has gimped battlships that use turrets severely in ways they shouldnt be, again a frig should not be able to take a bs ever. A swarm yes solo never unless its an ewar frig then it should lack the dps.
I think battleship weapon systems need more tracking and explosive radius/velocity bonus. I don't know if this is CCP's intention but it's pretty difficult to kill a frig that is webbed and scrammed with large weapon systems if it orbits you.
http://www.youtube.com/watch?v=UufI-36a2ew
Watch it.
"Not your typical Roleplayer" |

Laeris Evanstar
Amarr Petals of Derketo
|
Posted - 2011.04.14 22:10:00 -
[3]
Originally by: freshspree
Originally by: The Djego Edited by: The Djego on 14/04/2011 10:26:09
Originally by: Laeris Evanstar I have a Navy Mega (no officer mods, no faction mods even) that can fire Null at 50km at nearly the same DPS of a gank-fit Typhoon.... with triple the Typhoon's tank.
If they are stupid enough to close with me, they get Void. The result is 4 to 6k hits every 3.8 sec. Someone tell me how this sucks.
You should check out what falloff means. The only turret ships that hit with close range gank at 50km are tach fitted abaddons, nightmares or paladins(with at least 2 TCs).
Originally by: Laeris Evanstar
http://www.youtube.com/watch?v=UufI-36a2ew
Watch it.
I hope you realize we are talking about pvp here where scams and webs exist and it is most likely not as easy as trying to track a BS orbiting at 7.5km.
If you think you need to explain something as simple as manual piloting to reduce transversal to a old school mega pilot, you have to be trolling.
Btw, this guy reminds me a lot at the people burning around on AB in her L4 with artis calling it player skill. You don't need to move a good Kronos setup a single meter if you know how tracking works and still have a very good damage projection in a AE(except the bonus room where you need some range tanking to do it with a 250 dps tank).
Using transverse/angular speed is norm but I think he missed the point which is blasters have terribad falloff. Nevertheless, I still don't see any regular BS beating a mega at less than 10km. I use a bhaal for incursions and I run double webs and one TC2 with max tracking skills. A mega navy/vindi/kronos still hits targets before I can and it's easy to see by looking at the much better tracking values.
My Navy Mega's falloff+optimal with blasters equipped with Null is 48.9km.
"Not your typical Roleplayer" |
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